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- //$$ fft.cpp Fast fourier transform
-
- // Copyright (C) 1991,2,3,4: R B Davies
-
-
- #define WANT_MATH
- // #define WANT_STREAM
-
- #include "include.h"
-
- #include "newmatap.h"
-
-
- static void cossin(int n, int d, Real& c, Real& s)
- // calculate cos(twopi*n/d) and sin(twopi*n/d)
- // minimise roundoff error
- {
- long n4 = n * 4; int sector = (int)floor( (Real)n4 / (Real)d + 0.5 );
- n4 -= sector * d;
- if (sector < 0) sector = 3 - (3 - sector) % 4; else sector %= 4;
- Real ratio = 1.5707963267948966192 * (Real)n4 / (Real)d;
-
- switch (sector)
- {
- case 0: c = cos(ratio); s = sin(ratio); break;
- case 1: c = -sin(ratio); s = cos(ratio); break;
- case 2: c = -cos(ratio); s = -sin(ratio); break;
- case 3: c = sin(ratio); s = -cos(ratio); break;
- }
- }
-
- static void fftstep(ColumnVector& A, ColumnVector& B, ColumnVector& X,
- ColumnVector& Y, int after, int now, int before)
- {
- Tracer trace("FFT(step)");
- // const Real twopi = 6.2831853071795864769;
- const int gamma = after * before; const int delta = now * after;
- // const Real angle = twopi / delta; Real temp;
- // Real r_omega = cos(angle); Real i_omega = -sin(angle);
- Real r_arg = 1.0; Real i_arg = 0.0;
- Real* x = X.Store(); Real* y = Y.Store(); // pointers to array storage
- const int m = A.Nrows() - gamma;
-
- for (int j = 0; j < now; j++)
- {
- Real* a = A.Store(); Real* b = B.Store(); // pointers to array storage
- Real* x1 = x; Real* y1 = y; x += after; y += after;
- for (int ia = 0; ia < after; ia++)
- {
- // generate sins & cosines explicitly rather than iteratively
- // for more accuracy; but slower
- cossin(-(j*after+ia), delta, r_arg, i_arg);
-
- Real* a1 = a++; Real* b1 = b++; Real* x2 = x1++; Real* y2 = y1++;
- if (now==2)
- {
- int ib = before; while (ib--)
- {
- Real* a2 = m + a1; Real* b2 = m + b1; a1 += after; b1 += after;
- Real r_value = *a2; Real i_value = *b2;
- *x2 = r_value * r_arg - i_value * i_arg + *(a2-gamma);
- *y2 = r_value * i_arg + i_value * r_arg + *(b2-gamma);
- x2 += delta; y2 += delta;
- }
- }
- else
- {
- int ib = before; while (ib--)
- {
- Real* a2 = m + a1; Real* b2 = m + b1; a1 += after; b1 += after;
- Real r_value = *a2; Real i_value = *b2;
- int in = now-1; while (in--)
- {
- // it should be possible to make this faster
- // hand code for now = 2,3,4,5,8
- // use symmetry to halve number of operations
- a2 -= gamma; b2 -= gamma; Real temp = r_value;
- r_value = r_value * r_arg - i_value * i_arg + *a2;
- i_value = temp * i_arg + i_value * r_arg + *b2;
- }
- *x2 = r_value; *y2 = i_value; x2 += delta; y2 += delta;
- }
- }
-
- // temp = r_arg;
- // r_arg = r_arg * r_omega - i_arg * i_omega;
- // i_arg = temp * i_omega + i_arg * r_omega;
-
- }
- }
- }
-
-
- void FFT(const ColumnVector& U, const ColumnVector& V,
- ColumnVector& X, ColumnVector& Y)
- {
- // from Carl de Boor (1980), Siam J Sci Stat Comput, 1 173-8
- Tracer trace("FFT");
- const int n = U.Nrows(); // length of arrays
- if (n != V.Nrows() || n == 0)
- Throw(ProgramException("Vector lengths unequal or zero", U, V));
- ColumnVector B = V;
- ColumnVector A = U;
- X.ReDimension(n); Y.ReDimension(n);
- const int nextmx = 8;
- #ifndef ATandT
- int prime[8] = { 2,3,5,7,11,13,17,19 };
- #else
- int prime[8];
- prime[0]=2; prime[1]=3; prime[2]=5; prime[3]=7;
- prime[4]=11; prime[5]=13; prime[6]=17; prime[7]=19;
- #endif
- int after = 1; int before = n; int next = 0; Boolean inzee = TRUE;
-
- do
- {
- int now, b1;
- for (;;)
- {
- if (next < nextmx) now = prime[next];
- b1 = before / now; if (b1 * now == before) break;
- next++; now += 2;
- }
- before = b1;
-
- if (inzee) fftstep(A, B, X, Y, after, now, before);
- else fftstep(X, Y, A, B, after, now, before);
-
- inzee = !inzee; after *= now;
- }
- while (before != 1);
-
- if (inzee) { A.Release(); X = A; B.Release(); Y = B; }
- }
-
-
- void FFTI(const ColumnVector& U, const ColumnVector& V,
- ColumnVector& X, ColumnVector& Y)
- {
- // Inverse transform
- Tracer trace("FFTI");
- FFT(U,-V,X,Y);
- const Real n = X.Nrows(); X = X / n; Y = Y / (-n);
- }
-
- void RealFFT(const ColumnVector& U, ColumnVector& X, ColumnVector& Y)
- {
- // Fourier transform of a real series
- Tracer trace("RealFFT");
- const int n = U.Nrows(); // length of arrays
- const int n2 = n / 2;
- if (n != 2 * n2)
- Throw(ProgramException("Vector length not multiple of 2", U));
- ColumnVector A(n2), B(n2);
- Real* a = A.Store(); Real* b = B.Store(); Real* u = U.Store(); int i = n2;
- while (i--) { *a++ = *u++; *b++ = *u++; }
- FFT(A,B,A,B);
- int n21 = n2 + 1;
- X.ReDimension(n21); Y.ReDimension(n21);
- i = n2 - 1;
- a = A.Store(); b = B.Store(); // first els of A and B
- Real* an = a + i; Real* bn = b + i; // last els of A and B
- Real* x = X.Store(); Real* y = Y.Store(); // first els of X and Y
- Real* xn = x + n2; Real* yn = y + n2; // last els of X and Y
-
- *x++ = *a + *b; *y++ = 0.0; // first complex element
- *xn-- = *a++ - *b++; *yn-- = 0.0; // last complex element
-
- int j = -1; i = n2/2;
- while (i--)
- {
- Real c,s; cossin(j--,n,c,s);
- Real am = *a - *an; Real ap = *a++ + *an--;
- Real bm = *b - *bn; Real bp = *b++ + *bn--;
- Real samcbp = s * am + c * bp; Real sbpcam = s * bp - c * am;
- *x++ = 0.5 * ( ap + samcbp); *y++ = 0.5 * ( bm + sbpcam);
- *xn-- = 0.5 * ( ap - samcbp); *yn-- = 0.5 * (-bm + sbpcam);
- }
- }
-
- void RealFFTI(const ColumnVector& A, const ColumnVector& B, ColumnVector& U)
- {
- // inverse of a Fourier transform of a real series
- Tracer trace("RealFFTI");
- const int n21 = A.Nrows(); // length of arrays
- if (n21 != B.Nrows() || n21 == 0)
- Throw(ProgramException("Vector lengths unequal or zero", A, B));
- const int n2 = n21 - 1; const int n = 2 * n2; int i = n2 - 1;
-
- ColumnVector X(n2), Y(n2);
- Real* a = A.Store(); Real* b = B.Store(); // first els of A and B
- Real* an = a + n2; Real* bn = b + n2; // last els of A and B
- Real* x = X.Store(); Real* y = Y.Store(); // first els of X and Y
- Real* xn = x + i; Real* yn = y + i; // last els of X and Y
-
- Real hn = 0.5 / n2;
- *x++ = hn * (*a + *an); *y++ = - hn * (*a - *an);
- a++; an--; b++; bn--;
- int j = -1; i = n2/2;
- while (i--)
- {
- Real c,s; cossin(j--,n,c,s);
- Real am = *a - *an; Real ap = *a++ + *an--;
- Real bm = *b - *bn; Real bp = *b++ + *bn--;
- Real samcbp = s * am - c * bp; Real sbpcam = s * bp + c * am;
- *x++ = hn * ( ap + samcbp); *y++ = - hn * ( bm + sbpcam);
- *xn-- = hn * ( ap - samcbp); *yn-- = - hn * (-bm + sbpcam);
- }
- FFT(X,Y,X,Y); // have done inverting elsewhere
- U.ReDimension(n); i = n2;
- x = X.Store(); y = Y.Store(); Real* u = U.Store();
- while (i--) { *u++ = *x++; *u++ = - *y++; }
- }
-
-